KEBAB SCHRECK — Credits 3D characters Innerscene 3D Parts Library, made with CC0 resources from MakeHuman. The following models are released under CC0. Their embedded textures were downscaled for the game. - Holding morning coffee (Quinn): https://www.innerscene.com/tools/library/3d-parts/holding-morning-coffee-3d-person-everyday-tasks-3f7d96b4 - Turning to look back (Taylor): https://www.innerscene.com/tools/library/3d-parts/turning-to-look-back-3d-person-standing-bcd17ae0 - Carrying a parcel (Sam): https://www.innerscene.com/tools/library/3d-parts/carrying-a-parcel-3d-person-everyday-tasks-cff7fba8 - Laid-back two-step (Nora): https://www.innerscene.com/tools/library/3d-parts/laid-back-two-step-dancing-3d-person-animated-62a1ed2d - Crossing step (Harper): https://www.innerscene.com/tools/library/3d-parts/crossing-step-3d-person-walking-4235c1bb Engine Three.js, MIT licence (vendor/LICENSE-three.txt) Fonts Barlow Condensed, Jeremy Tribby, SIL Open Font License 1.1 IBM Plex Mono, IBM Corp., SIL Open Font License 1.1 The licence texts are in the assets folder. The title image was made for this game with OpenAI image generation. The game world, sounds, character roles and events were made for Kebab Schreck.